Modma Studios
We are ModmaCon, your gateway to an extraordinary gaming experience.
09/09/2026
XDS has officially started.
Modma Studios is here as a Gold Sponsor, with Shweta, Sonali, Michal, and Victor on the floor for the conversations, meetings, and connections that make events like XDS worth being part of.
Spot the team, come say hello, and stay tuned for more from XDS.
Every game needs characters as well as NPCs that make the world feel alive.
For Update 67, we worked on the Red Robot Goalkeeper and Blue Robot Goalkeeper, bringing these NPCs from concept to production-ready game assets.
Art Direction & Concept: Supercell
Animation, Rigging, 3D Modeling, Texturing & Rendering: Modma Studios
From modeling and texturing to rigging, animation, and final rendering, our team handled the complete production pipeline for these NPCs.
A new Brawl Pass. A new look for Carl.
For Update 67, we worked on Super Ball Carl from the Brawl Strikers Brawl Pass, taking the skin through the full production pipeline.
Art Direction & Concept: Supercell
Animation, Rigging, 3D Modeling, Texturing & Rendering: Modma Studios
From modeling and texturing to rigging, animation, and final rendering, our team helped bring Super Ball Carl to life as a production-ready game asset.
When two iconic worlds collide, every detail has to feel right.
For Update 67, we worked on the Brawl Stars x My Hero Academia collaboration, bringing five characters to life through production-ready 3D assets.
All Might: El Primo
Tomura Shigaraki: Gus
Deku: Fang
Uravity: Janet
Bakugo: Edgar
Art Direction & Concept: Supercell, My Hero Academia
3D Modeling, Texturing & Rendering: Modma Studios
From modeling and texturing to final rendering, our team helped bring these crossover skins into the Brawl Stars world.
Comment down your favorite 👇🏻
A new season. A new skin. A whole new look.
For Update 67, we worked on Void Master Finx from the Starr Patrol Brawl Pass, taking the character through the full production pipeline.
Art Direction & Concept: Supercell
Animation, Rigging, 3D Modeling, Texturing & Rendering: Modma Studios
From modeling and texturing to rigging, animation, and final rendering, our team helped bring Void Master Finx to life as a production-ready game asset.
31/08/2026
Gamescom is always about more than games.
From catching up with industry friends to meeting teams tackling some very real production challenges, gamescom dev was a reminder of how much this industry is built around collaboration.
For Michal Bujko, many of the conversations came back to a familiar question: how do you scale production without letting quality or your internal teams take the hit?
It was great connecting with Kaja Maliszewska, Head of External Partnerships at Roboto Global, and Piotr Gamracy, CEO at Vivid Games, alongside many other industry peers.
Thanks to everyone who took the time to meet, exchange ideas, and share what they are working on. A lot of great conversations started in Cologne, and we're looking forward to seeing where they lead.
Until the next one.
Pixel perfect characters? Check. ✅
Distinctive personalities? Check. ✅
Immersive worlds? Absolutely. ✅
XDS? Loading... ✈️
Modma Studios is heading to Vancouver for XDS 2026, where we’re joining the External Development Summit as a Gold Sponsor.
Joining us in Vancouver will be Praveen Dubey, Shweta Agnihotri, Sonali Parulekar, and Michal Bujko, ready for conversations around game production, creative pipelines, and new opportunities to collaborate.
If you’re heading to XDS, come find us.
Let’s talk games. Let’s talk production. Let’s build something worth remembering.
21/08/2026
Looking to scale game production without adding complexity to your pipeline?
Meet the Modma Studios team in Vancouver this September. Our leadership team will be at XDS 2026 to connect with studios and publishers looking to scale art production without compromising quality, consistency, or delivery.
Praveen Dubey, CEO & Creative Director
Shweta Agnihotri, Chief Operating Officer
Sonali Parulekar, General Manager
Michal Bujko, Business Development
Sagar Joshi, Corporate Strategy Manager
We’ll be discussing how Modma Studios can support production across four core areas: Game Art Production, Game Development, Live Game Operations, and Tools & Pipeline Automation as an extension of your production team.
Attending XDS? Let’s connect.
DM us to book a meeting.
A new season. A new look for Colette!
For Update 67, we worked on Void Colette from the Starr Patrol Brawl Pass, bringing the skin from concept to a production-ready in-game asset.
Art Direction & Concept: Supercell
Animation, Rigging, 3D Modeling, Texturing & Rendering: Modma Studios
From modeling and texturing to rigging, animation, and final rendering, our team handled the complete character production pipeline.
This is how Modma Studios helps live games deliver high-quality content, season after season.
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