Thingergy
We make things. Thingery INC. We make stuff. They all bring a special talent and skill to each and every project.
The “we” of “we make stuff” is constructed of an amalgamation of hand picked individuals who are brimming with talent and passion towards each and every project they take on. Each member of Thingergy brings enough technical and practical experience to the table that, all combined, they could fill at least a bar napkin with information. Not only will every project, big or small, be met head on with professionalism, each crew member selected has a passion for all things entertainment related. Video games, movies, bourbon, and everything in between.
09/17/2026
When you have a client that’s awesome like Blue Coast Productions and 2K, we’ll jump through hoops to make things happen fast! They reached out to us to build this giant 10’ tall video game case for an event they were throwing at the amazing Intuit Dome. In about 10 days we turned this thing around for them. We really love working with them, and can’t wait for the next adventure!
08/26/2026
Massive thanks to our ridiculously talented crew we have at Thingergy! The Maul Shadow Lord display was a big hit at D23 this year. Thank you for the hard work and making magic happen!
08/20/2026
Here’s a fun ‘lil project we did last year for “Abbot Elementary”. Georgi pattered and built all these strange little lafufus for the show. Huge thanks to the props team, who is nominated for a Property Masters Guild McGuffin award for this show- Brad Elliott , Theresa Corvino , and livi dom !
07/17/2026
Building a world from scratch isn't easy, but our crew at Thingergy solves impossible problems on crazy deadlines. The stuff we made for Odyssey looks incredible, and it’s a testament to the sheer skill of everyone who worked on this project.
Huge thanks to every single maker, painter, fabricator, and sculptor, and wrangler of things...beyond incredibly proud of what we built together.
Special thanks to costume designer Ellen Mirojnick, costume supervisor Lynda Foote, Joe Cigliano, and costume illustrator Raphael Phillips!
04/30/2026
Some more pictures of the molding and casting process for the silicone model kit we built.
Molds were mostly done as box-molds like we do for a lot of the props we make. It’s a little uncommon in the FX industry, but works great for speed and alignment. The main body section had to be done a little different so we could flex the spine cavity out. We used rebound 25 for most of them, and (I think) dragon skin fx pro backed with 8lb flexfoam for the castings.
04/29/2026
One of the many rad things we got to help build on Frankenstein was this bent over body. We started with 3d scanning a person, and molding his hands and feet. Then we printed out the body a did a clay pour. and cleaned up the sculpture, and it was molded and cast in silicone. The body then got handed over to where he painted it and added additional gory bits to the opening and all the finishing touches.
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