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Indie Game Dev // Home of PRISMABEARD!

09/08/2026

πŸ΄β€β˜ οΈ PRISMABEARD channels the platforming DNA of classics like Mario and Sonic, but adds that legendary feeling of exploration and sword fighting that is pure Zelda. (Especially hyped today after seeing that incredible Ocarina of Time remake trailer! πŸ—‘οΈβœ¨)

Jump, dash, slash, and hurl fireballs! PRISMABEARD is officially in production! 🌊πŸ”₯

09/01/2026

"How fast is the player character, canonically?"

Me: "Yes." πŸ’§πŸƒβ€β™‚οΈπŸ’¨

Photos from CV Anims's post 07/23/2026
07/16/2026

WE HAVE CRABS! πŸ¦€πŸ΄β€β˜ οΈ

Each attack now triggers a unique animation and custom damage scaling, adding much more weight to the 2D action! βš”οΈβœ¨

04/08/2026

Set sail for an exclusive preview of PRISMABEARD! πŸ΄β€β˜ οΈβœ¨

Drop anchor for an extended look at the "testing waters" as our hero platforms, slashes, and dashes through the playground dev room!

The adventure is just getting startedβ€”who’s ready to join the crew? πŸ’Žβš”οΈ

03/27/2026

Why jump when you can stomp? πŸ₯ΎπŸ΄β€β˜ οΈ

Platforming physics crisp enough you can bounce through small gaps without the need to leap!

Tight controls. Heavy boots. No mercy.

02/13/2026

Time your stomps just right to pogo enemies! 🦘

01/26/2026

Introducing our hero.. PRISMABEARD! πŸ“£

01/12/2026

Development has begun! πŸ› οΈ

01/06/2026

It's official. πŸ™Œ

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