Archaic Software

Archaic Software

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Indie Game Studio developing medieval Real Time Strategy games

22/12/2021

Hi all!
Here is a walkthrough of how the new Building User Interface behaves and a few quality of life features that have been added to Providence!

(WIP) Providence builds are now available for free download at our site: https://www.archaicsoftware.com/

16/10/2020

Hi all!

Long time, no updates!
Please take a look at the beginnings of our Building and Selection UI.

(WIP) Providence builds are now available for free download at our site: https://www.archaicsoftware.com/

07/05/2020

Hi all!
We have all resource gathering buildings and behaviour in!
First pass animations and equipment has been added in addition to entirely new resource types!

Check out our development log here: https://www.archaicsoftware.com/blog

Up next will be an armoury system with bow production from a Fletchers Workshop.

22/04/2020

Hi everyone!

Today we have implemented some placeholder animation states and a new item system, allowing our trusty woodcutters to swing mercilessly at nearby trees.

Check out our development log here: https://www.archaicsoftware.com/blog

Up next will be Gold, Stone, Food and Water harvesting!

21/03/2020

Hi All!

Today we have implemented our first pass of a new demo map and main menu!
Although mostly an aesthetic improvement I'm sure it informs viewers of the look and feel we are progressing towards!

09/03/2020

Happy Monday everyone!

Devlog #4 Knightly Troubles

As promised Jim Bastiras has added in our first enemy to start filling out our combat system for Unto The Breach!

Up next will be a snapshot of workers with a multi tier resource economy and map upgrade!

06/02/2020

Another update, workers get workplaces!
We've got a rough version of our resource gathering AI, pathfinding and Woodcutters hut's all working together.

Up next will be unit selection and manual unit movement!

Humble Beginnings 06/02/2020

Hey guys! Check out our first devlog post!

Humble Beginnings Hi guys! This is our first post for Archaic Software so I thought I'd outline what we're all about. With a development team of two Software Engineers we

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