Savior
A metroidvania with smooth, predictive parkour and realistic face-paced combat. Interconnected quests and a game-play rooted story give every struggle meaning.
Explore a divided world and win over enemies to build an alliance, to get everyone home.
The stage is set. We're now focused on finishing the Demo, but we need help! Our February update is here:
https://www.starsoft.com/Page_News/bridge-to-the-demo
What's the consensus on 'dramatic' slow-mo in 2D Action games? Cool? Annoying? Any good examples of it that you love?
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Portland, OR