Optic Visuals Studio

Optic Visuals Studio

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www.OpticVisuals.com
Industrial Design

Photos from Optic Visuals Studio's post 08/06/2026
Photos from Optic Visuals Studio's post 07/17/2026

A toy-sippie cup project I worked on in 2006 for the company A Broader View, which took a step forward by making their success in puzzle maps. The sippy cup is made of pacifier material. The Zoo Crew is the brand name, featuring three characters: a Rhino and a Panda. I have attached a few of my computer drawings.

Anyway, watching the S*x and the City 2 movie on HBO a few months ago, I noticed the Pig character, Sippy Cup, sitting on the counter at Charlotte's kitchen while she was making pink cupcakes for her daughters. I kept looking at the eyes of the character panning around the top of those tasty-looking treats.

Anyway, there was talk of the Sippie Cup Zoo Crew ending up in Barnes & Noble bookstores. The 2008 recession squashed many directives. The movie was released in 2010 to total admiration.

03/04/2026

Year: 2000 project at St. Louis Community College

03/02/2026

I know for a fact that design, merchandising, and engineering are appealing to young students for the following reasons. Many are a type of farce, and the competition for corporate design departments and ad agency firms is overwhelming. The risk of investing in a very chosen profession is significant.

There are deadlines and contracts, but when you show up for work, no one is waiting for a shift change. The work is usually indoors and in a controlled climate. There is no public interference in your work, but you may have to work overtime to meet production deadlines.

There are no sales receipts, but you may take a phone message and balance a spreadsheet.

Ad jobs, Design, and Engineering jobs are not school settings where you work in social applications. Many creatives think they can get wasted on elixers and inhibitors like drugs and alcohol and be productive and proficient like creatives do in college.

Tools and 3D aspects are intriguing, but keeping up with software updates is both educational and expensive. The accomplishment factors are awesome. Yet the number of runaround arguments for who and where is blasphemous. There has to be luck in your journey and a realistic support network. I have as many years of schooling as a doctor.

01/29/2026

The human being itself is virtually indestructible. We have thumbs, unlike any other creature, which enable us to pick up objects. We have a skeletal, nervous, and circulatory system wrapped around an intelligent brain. What makes us stupid is the perception of awareness factors.

We like to be watched by others. Yet we have to eat food that is time-consuming to prepare. There are so many hours before it gets dark outside.

We can build environments that provide safety and security for ourselves and others. What makes us stupid is that we start doing things for accolades or trophies outside our normal realm of reason.

As humans, we can analyze our surroundings using mathematics. The concept of mathematics is a set of logical solutions. Perception of our seven working digits in our processing database or brain causes us to do things by trial and error, which can mess things up.

It is the self-awareness protocol that causes us consider the basic needs of humanity. Our feelings of ethics, or what we do for one another, must be channeled into better awareness.

Ideas arise from insight, a referendum, and a sense of self-worth and entitlement as a form of bravado, reconciliation, or accomplishment.

In conclusion, help one another. Quit looking and become content, and learn to reason. Forget about the runaround argument and learn to live again.

I have been told, and agree, that school is a place to make mistakes.

Photos from Optic Visuals Studio's post 01/06/2026

An image created in the software program Rhino 3D in 2007. A start of building blocks with 3d software to create the platform for a hat/ cap stretcher device called Fitted Pro in 2008. The client said in his electronic sticky notes, “Nice Shape.”

Photos from Optic Visuals Studio's post 01/06/2026

The tripod light was a project I completed in Studio Two at the University of Kansas's Industrial Design school in 1991.

Originally, I rendered the project with Berol Watercolor Professional Illustration Markers. This version is from a 2000 version of the SolidWorks software program. I used sketches to recreate the image I designed at 22 in a computer at 29 years of age.

I started learning computer 3d modeling at 24 years old, giving me 30 years of intellectual property on the subject. When I was 30 years old, around the turn of the millennium, 2000, 3D modeling was the go-to for parts and pieces.

Many designers still use sketching to create thumbnails. I feel confident enough to quickly generate a 3d model. My photorealistic rendering skills may not be high, but I still feel a mousetrap in the round, actually placing in a physical space with computer-generated models prior to printing is the coherent 2026 method.

The actual product found in retail in 2025 was a Lux Pro Rechargeable Tripod Light.

LUXPRO is not just another flashlight company. It’s a beacon of innovation fueled by its passionate team. Nestled in the heart of Utah, our surroundings inspire us to craft exceptional products. Located amidst the beauty of nature, it inspires us to embrace the outdoors and promote a lifestyle that encourages us to enjoy the wonder and awe that this planet has to offer. This is why we love what we do.

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St. Louis, MO
63123